use history.pushState to make site experience smoother

This commit is contained in:
Elijah Steres 2021-01-02 02:29:03 -05:00
parent 09ce4edb43
commit 594fef8229
2 changed files with 133 additions and 135 deletions

View File

@ -22,7 +22,7 @@ thread2.start()
master_games_dic = {} #key timestamp : (game game, {} state) master_games_dic = {} #key timestamp : (game game, {} state)
data_to_send = [] data_to_send = []
@socketio.on("get_states") @socketio.on("recieved")
def handle_new_conn(data): def handle_new_conn(data):
socketio.emit("states_update", data_to_send, room=request.sid) socketio.emit("states_update", data_to_send, room=request.sid)

View File

@ -1,149 +1,147 @@
var socket = io.connect(); var socket = io.connect();
var lastupdate;
var grid;
$(document).ready(function (){ $(document).ready(function (){
var lastupdate; grid = document.getElementById("container")
var grid = document.getElementById("container");
socket.on('connect', function () { socket.on('connect', function () {
socket.emit('get_states', {}); socket.emit('recieved', {});
}); });
socket.on("states_update", function (json) { //json is an object containing all game updates socket.on("states_update", function (json) { //json is an object containing all game updates\
console.log(json)
lastupdate = json; lastupdate = json;
updateGames(json, $('#selected_filter').text()); updateGames(json, $('#selected_filter').text());
updateLeagues(json); updateLeagues(json);
document.getElementsByTagName("html")[0].style.visibility = "visible";
}); });
const updateGames = (json, filter) => {
filterjson = [];
for (var game of json) {
if (game.league == filter || filter == "All") {
filterjson.push(game);
}
}
if (filterjson.length == 0) {
$('#footer div').html("No games right now. Why not head over to Discord and start one?");
} else {
$('#footer div').html("");
}
//replace games that have ended with empty slots
for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
if (grid.children[slotnum].className == "game" && !filterjson.some((x) => x.timestamp == grid.children[slotnum].timestamp)) {
grid.children[slotnum].className = "emptyslot";
grid.children[slotnum].timestamp = null;
grid.children[slotnum].innerHTML = "";
}
}
for (var game of filterjson) {
//updates game in list
for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
if (grid.children[slotnum].timestamp == game.timestamp) {
insertGame(slotnum, game);
};
};
//adds game to list if not there already
if (!Array.prototype.slice.call(grid.children).some((x) => x.timestamp == game.timestamp)) {
for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone
if (slotnum >= grid.children.length) {
for (var i = 0; i < 3; i ++) {
insertEmpty(grid);
}
}
if (grid.children[slotnum].className == "emptyslot") {
insertGame(slotnum, game);
break;
};
};
}
};
//remove last rows if not needed
while (grid.children[grid.children.length-1].className == "emptyslot" &&
grid.children[grid.children.length-2].className == "emptyslot" &&
grid.children[grid.children.length-3].className == "emptyslot" &&
grid.children.length > 3) {
for (var i = 0; i < 3; i++) {
grid.removeChild(grid.children[grid.children.length-1]);
}
}
}
const insertEmpty = (grid) => {
var newBox = document.createElement("DIV");
newBox.className = "emptyslot";
grid.appendChild(newBox);
}
const insertGame = (gridboxnum, game) => {
var thisBox = grid.children[gridboxnum];
thisBox.innerHTML = game.html;
thisBox.className = "game";
thisBox.timestamp = game.timestamp;
};
const updateLeagues = (games) => {
//get all leagues
var leagues = []
for (var game of games) {
if (game.league != "" && !leagues.includes(game.league)) {
leagues.push(game.league)
}
}
//remove leagues no longer present
$('#filters .filter').each(function(index) {
if (!leagues.includes($(this).text())) {
if (this.id != 'selected_filter' && $(this).text() != "All") { //don't remove the currently selected filter or the "all" filter
$(this).remove();
}
} else {
leagues.splice(leagues.indexOf($(this).text()), 1);
}
})
// add leagues not already present
for (var league of leagues) { // we removed the entries that are already there in the loop above
var btn = document.createElement("BUTTON");
btn.className = "filter"
btn.innerHTML = league
$('#filters').append(btn);
}
//add click handlers to each filter
$('#filters .filter').each(function(index) {
this.onclick = function() {
if ($('#filters #selected_filter').text() == 'All') {
updateGames([], ""); // clear grid when switching off of All, to make games collapse to top
}
$('#filters #selected_filter').attr('id', '');
this.id = 'selected_filter';
var search = new URLSearchParams();
search.append("name", this.textContent);
console.log("pushing state due to:");
console.log(this);
history.pushState({'filters' : $('#filters').html()}, "", (this.textContent != 'All' ? "/league?" + search.toString() : "/"));
updateGames(lastupdate, this.textContent);
}
})
}
}); });
window.onpopstate = function(e) { const updateGames = (json, filter) => {
console.log(e)
if (e.state) { filterjson = [];
$('#filters').html(e.state.filters) for (var game of json) {
} else { if (game.league == filter || filter == "All") {
$('#filters').html("") filterjson.push(game);
$('#filters').append("<button class='filter' id='selected_filter'>All</button>") }
}
if (filterjson.length == 0) {
$('#footer div').html("No games right now. Why not head over to Discord and start one?");
} else {
$('#footer div').html("");
}
//replace games that have ended with empty slots
for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
if (grid.children[slotnum].className == "game" && !filterjson.some((x) => x.timestamp == grid.children[slotnum].timestamp)) {
grid.children[slotnum].className = "emptyslot";
grid.children[slotnum].timestamp = null;
grid.children[slotnum].innerHTML = "";
}
}
for (var game of filterjson) {
//updates game in list
for (var slotnum = 0; slotnum < grid.children.length; slotnum++) {
if (grid.children[slotnum].timestamp == game.timestamp) {
insertGame(slotnum, game);
};
};
//adds game to list if not there already
if (!Array.prototype.slice.call(grid.children).some((x) => x.timestamp == game.timestamp)) {
for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone
if (slotnum >= grid.children.length) {
for (var i = 0; i < 3; i ++) {
insertEmpty(grid);
}
}
if (grid.children[slotnum].className == "emptyslot") {
insertGame(slotnum, game);
break;
};
};
}
};
//remove last rows if not needed
while (grid.children[grid.children.length-1].className == "emptyslot" &&
grid.children[grid.children.length-2].className == "emptyslot" &&
grid.children[grid.children.length-3].className == "emptyslot" &&
grid.children.length > 3) {
for (var i = 0; i < 3; i++) {
grid.removeChild(grid.children[grid.children.length-1]);
}
}
}
const insertEmpty = (grid) => {
var newBox = document.createElement("DIV");
newBox.className = "emptyslot";
grid.appendChild(newBox);
}
const insertGame = (gridboxnum, game) => {
var thisBox = grid.children[gridboxnum];
thisBox.innerHTML = game.html;
thisBox.className = "game";
thisBox.timestamp = game.timestamp;
};
const updateLeagues = (games) => {
//get all leagues
var leagues = []
for (var game of games) {
if (game.league != "" && !leagues.includes(game.league)) {
leagues.push(game.league)
}
}
//remove leagues no longer present
$('#filters .filter').each(function(index) {
if (!leagues.includes($(this).text())) {
if (this.id != 'selected_filter' && $(this).text() != "All") { //don't remove the currently selected filter or the "all" filter
$(this).remove();
}
} else {
leagues.splice(leagues.indexOf($(this).text()), 1);
}
})
// add leagues not already present
for (var league of leagues) { // we removed the entries that are already there in the loop above
var btn = document.createElement("BUTTON");
btn.className = "filter"
btn.innerHTML = league
$('#filters').append(btn);
}
//add click handlers to each filter
$('#filters .filter').each(function(index) {
this.onclick = function() {
if ($('#filters #selected_filter').text() == 'All') {
updateGames([], ""); // clear grid when switching off of All, to make games collapse to top
}
$('#filters #selected_filter').attr('id', '');
this.id = 'selected_filter';
var search = new URLSearchParams();
search.append("name", this.textContent);
history.pushState({}, "", (this.textContent != 'All' ? "/league?" + search.toString() : "/"));
updateGames(lastupdate, this.textContent);
}
})
}
window.onpopstate = function(e) {
var searchparams = new URLSearchParams(window.location.search)
updateLeagues(lastupdate);
$('#filters #selected_filter').attr('id', '');
if (searchparams.has('name')) {
$('#filters .filter').each(function(i) { if (this.textContent == searchparams.get('name')) { this.id = 'selected_filter' }})
updateGames(lastupdate, searchparams.get('name'));
} else {
$('#filters .filter').each(function(i) { if (this.textContent == 'All') { this.id = 'selected_filter' }})
updateGames(lastupdate, "All");
} }
socket.emit('get_states', {});
} }