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Attribution-NonCommercial-ShareAlike 4.0 International
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=======================================================================
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Creative Commons Corporation ("Creative Commons") is not a law firm and
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does not provide legal services or legal advice. Distribution of
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Creative Commons public licenses does not create a lawyer-client or
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disclaims all liability for damages resulting from their use to the
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fullest extent possible.
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Using Creative Commons Public Licenses
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Creative Commons public licenses provide a standard set of terms and
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conditions that creators and other rights holders may use to share
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original works of authorship and other material subject to copyright
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and certain other rights specified in the public license below. The
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following considerations are for informational purposes only, are not
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exhaustive, and do not form part of our licenses.
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Considerations for licensors: Our public licenses are
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applying our licenses so that the public can reuse the
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limitation to copyright. More considerations for licensors:
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wiki.creativecommons.org/Considerations_for_licensors
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Considerations for the public: By using one of our public
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licenses, a licensor grants the public permission to use the
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licensed material under specified terms and conditions. If
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licenses grant only permissions under copyright and certain
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Although not required by our licenses, you are encouraged to
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respect those requests where reasonable. More_considerations
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for the public:
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wiki.creativecommons.org/Considerations_for_licensees
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=======================================================================
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Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
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Public License
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By exercising the Licensed Rights (defined below), You accept and agree
|
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to be bound by the terms and conditions of this Creative Commons
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Attribution-NonCommercial-ShareAlike 4.0 International Public License
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("Public License"). To the extent this Public License may be
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interpreted as a contract, You are granted the Licensed Rights in
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consideration of Your acceptance of these terms and conditions, and the
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Licensor grants You such rights in consideration of benefits the
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Licensor receives from making the Licensed Material available under
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these terms and conditions.
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Section 1 -- Definitions.
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a. Adapted Material means material subject to Copyright and Similar
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Rights that is derived from or based upon the Licensed Material
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and in which the Licensed Material is translated, altered,
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arranged, transformed, or otherwise modified in a manner requiring
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permission under the Copyright and Similar Rights held by the
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Licensor. For purposes of this Public License, where the Licensed
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Material is a musical work, performance, or sound recording,
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Adapted Material is always produced where the Licensed Material is
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synched in timed relation with a moving image.
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b. Adapter's License means the license You apply to Your Copyright
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||||||
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and Similar Rights in Your contributions to Adapted Material in
|
||||||
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accordance with the terms and conditions of this Public License.
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c. BY-NC-SA Compatible License means a license listed at
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||||||
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creativecommons.org/compatiblelicenses, approved by Creative
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||||||
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Commons as essentially the equivalent of this Public License.
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||||||
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||||||
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d. Copyright and Similar Rights means copyright and/or similar rights
|
||||||
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closely related to copyright including, without limitation,
|
||||||
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performance, broadcast, sound recording, and Sui Generis Database
|
||||||
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Rights, without regard to how the rights are labeled or
|
||||||
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categorized. For purposes of this Public License, the rights
|
||||||
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specified in Section 2(b)(1)-(2) are not Copyright and Similar
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||||||
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Rights.
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||||||
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|
||||||
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e. Effective Technological Measures means those measures that, in the
|
||||||
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absence of proper authority, may not be circumvented under laws
|
||||||
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fulfilling obligations under Article 11 of the WIPO Copyright
|
||||||
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Treaty adopted on December 20, 1996, and/or similar international
|
||||||
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agreements.
|
||||||
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|
||||||
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f. Exceptions and Limitations means fair use, fair dealing, and/or
|
||||||
|
any other exception or limitation to Copyright and Similar Rights
|
||||||
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that applies to Your use of the Licensed Material.
|
||||||
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|
||||||
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g. License Elements means the license attributes listed in the name
|
||||||
|
of a Creative Commons Public License. The License Elements of this
|
||||||
|
Public License are Attribution, NonCommercial, and ShareAlike.
|
||||||
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|
||||||
|
h. Licensed Material means the artistic or literary work, database,
|
||||||
|
or other material to which the Licensor applied this Public
|
||||||
|
License.
|
||||||
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|
||||||
|
i. Licensed Rights means the rights granted to You subject to the
|
||||||
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terms and conditions of this Public License, which are limited to
|
||||||
|
all Copyright and Similar Rights that apply to Your use of the
|
||||||
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Licensed Material and that the Licensor has authority to license.
|
||||||
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|
||||||
|
j. Licensor means the individual(s) or entity(ies) granting rights
|
||||||
|
under this Public License.
|
||||||
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|
||||||
|
k. NonCommercial means not primarily intended for or directed towards
|
||||||
|
commercial advantage or monetary compensation. For purposes of
|
||||||
|
this Public License, the exchange of the Licensed Material for
|
||||||
|
other material subject to Copyright and Similar Rights by digital
|
||||||
|
file-sharing or similar means is NonCommercial provided there is
|
||||||
|
no payment of monetary compensation in connection with the
|
||||||
|
exchange.
|
||||||
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|
||||||
|
l. Share means to provide material to the public by any means or
|
||||||
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process that requires permission under the Licensed Rights, such
|
||||||
|
as reproduction, public display, public performance, distribution,
|
||||||
|
dissemination, communication, or importation, and to make material
|
||||||
|
available to the public including in ways that members of the
|
||||||
|
public may access the material from a place and at a time
|
||||||
|
individually chosen by them.
|
||||||
|
|
||||||
|
m. Sui Generis Database Rights means rights other than copyright
|
||||||
|
resulting from Directive 96/9/EC of the European Parliament and of
|
||||||
|
the Council of 11 March 1996 on the legal protection of databases,
|
||||||
|
as amended and/or succeeded, as well as other essentially
|
||||||
|
equivalent rights anywhere in the world.
|
||||||
|
|
||||||
|
n. You means the individual or entity exercising the Licensed Rights
|
||||||
|
under this Public License. Your has a corresponding meaning.
|
||||||
|
|
||||||
|
|
||||||
|
Section 2 -- Scope.
|
||||||
|
|
||||||
|
a. License grant.
|
||||||
|
|
||||||
|
1. Subject to the terms and conditions of this Public License,
|
||||||
|
the Licensor hereby grants You a worldwide, royalty-free,
|
||||||
|
non-sublicensable, non-exclusive, irrevocable license to
|
||||||
|
exercise the Licensed Rights in the Licensed Material to:
|
||||||
|
|
||||||
|
a. reproduce and Share the Licensed Material, in whole or
|
||||||
|
in part, for NonCommercial purposes only; and
|
||||||
|
|
||||||
|
b. produce, reproduce, and Share Adapted Material for
|
||||||
|
NonCommercial purposes only.
|
||||||
|
|
||||||
|
2. Exceptions and Limitations. For the avoidance of doubt, where
|
||||||
|
Exceptions and Limitations apply to Your use, this Public
|
||||||
|
License does not apply, and You do not need to comply with
|
||||||
|
its terms and conditions.
|
||||||
|
|
||||||
|
3. Term. The term of this Public License is specified in Section
|
||||||
|
6(a).
|
||||||
|
|
||||||
|
4. Media and formats; technical modifications allowed. The
|
||||||
|
Licensor authorizes You to exercise the Licensed Rights in
|
||||||
|
all media and formats whether now known or hereafter created,
|
||||||
|
and to make technical modifications necessary to do so. The
|
||||||
|
Licensor waives and/or agrees not to assert any right or
|
||||||
|
authority to forbid You from making technical modifications
|
||||||
|
necessary to exercise the Licensed Rights, including
|
||||||
|
technical modifications necessary to circumvent Effective
|
||||||
|
Technological Measures. For purposes of this Public License,
|
||||||
|
simply making modifications authorized by this Section 2(a)
|
||||||
|
(4) never produces Adapted Material.
|
||||||
|
|
||||||
|
5. Downstream recipients.
|
||||||
|
|
||||||
|
a. Offer from the Licensor -- Licensed Material. Every
|
||||||
|
recipient of the Licensed Material automatically
|
||||||
|
receives an offer from the Licensor to exercise the
|
||||||
|
Licensed Rights under the terms and conditions of this
|
||||||
|
Public License.
|
||||||
|
|
||||||
|
b. Additional offer from the Licensor -- Adapted Material.
|
||||||
|
Every recipient of Adapted Material from You
|
||||||
|
automatically receives an offer from the Licensor to
|
||||||
|
exercise the Licensed Rights in the Adapted Material
|
||||||
|
under the conditions of the Adapter's License You apply.
|
||||||
|
|
||||||
|
c. No downstream restrictions. You may not offer or impose
|
||||||
|
any additional or different terms or conditions on, or
|
||||||
|
apply any Effective Technological Measures to, the
|
||||||
|
Licensed Material if doing so restricts exercise of the
|
||||||
|
Licensed Rights by any recipient of the Licensed
|
||||||
|
Material.
|
||||||
|
|
||||||
|
6. No endorsement. Nothing in this Public License constitutes or
|
||||||
|
may be construed as permission to assert or imply that You
|
||||||
|
are, or that Your use of the Licensed Material is, connected
|
||||||
|
with, or sponsored, endorsed, or granted official status by,
|
||||||
|
the Licensor or others designated to receive attribution as
|
||||||
|
provided in Section 3(a)(1)(A)(i).
|
||||||
|
|
||||||
|
b. Other rights.
|
||||||
|
|
||||||
|
1. Moral rights, such as the right of integrity, are not
|
||||||
|
licensed under this Public License, nor are publicity,
|
||||||
|
privacy, and/or other similar personality rights; however, to
|
||||||
|
the extent possible, the Licensor waives and/or agrees not to
|
||||||
|
assert any such rights held by the Licensor to the limited
|
||||||
|
extent necessary to allow You to exercise the Licensed
|
||||||
|
Rights, but not otherwise.
|
||||||
|
|
||||||
|
2. Patent and trademark rights are not licensed under this
|
||||||
|
Public License.
|
||||||
|
|
||||||
|
3. To the extent possible, the Licensor waives any right to
|
||||||
|
collect royalties from You for the exercise of the Licensed
|
||||||
|
Rights, whether directly or through a collecting society
|
||||||
|
under any voluntary or waivable statutory or compulsory
|
||||||
|
licensing scheme. In all other cases the Licensor expressly
|
||||||
|
reserves any right to collect such royalties, including when
|
||||||
|
the Licensed Material is used other than for NonCommercial
|
||||||
|
purposes.
|
||||||
|
|
||||||
|
|
||||||
|
Section 3 -- License Conditions.
|
||||||
|
|
||||||
|
Your exercise of the Licensed Rights is expressly made subject to the
|
||||||
|
following conditions.
|
||||||
|
|
||||||
|
a. Attribution.
|
||||||
|
|
||||||
|
1. If You Share the Licensed Material (including in modified
|
||||||
|
form), You must:
|
||||||
|
|
||||||
|
a. retain the following if it is supplied by the Licensor
|
||||||
|
with the Licensed Material:
|
||||||
|
|
||||||
|
i. identification of the creator(s) of the Licensed
|
||||||
|
Material and any others designated to receive
|
||||||
|
attribution, in any reasonable manner requested by
|
||||||
|
the Licensor (including by pseudonym if
|
||||||
|
designated);
|
||||||
|
|
||||||
|
ii. a copyright notice;
|
||||||
|
|
||||||
|
iii. a notice that refers to this Public License;
|
||||||
|
|
||||||
|
iv. a notice that refers to the disclaimer of
|
||||||
|
warranties;
|
||||||
|
|
||||||
|
v. a URI or hyperlink to the Licensed Material to the
|
||||||
|
extent reasonably practicable;
|
||||||
|
|
||||||
|
b. indicate if You modified the Licensed Material and
|
||||||
|
retain an indication of any previous modifications; and
|
||||||
|
|
||||||
|
c. indicate the Licensed Material is licensed under this
|
||||||
|
Public License, and include the text of, or the URI or
|
||||||
|
hyperlink to, this Public License.
|
||||||
|
|
||||||
|
2. You may satisfy the conditions in Section 3(a)(1) in any
|
||||||
|
reasonable manner based on the medium, means, and context in
|
||||||
|
which You Share the Licensed Material. For example, it may be
|
||||||
|
reasonable to satisfy the conditions by providing a URI or
|
||||||
|
hyperlink to a resource that includes the required
|
||||||
|
information.
|
||||||
|
3. If requested by the Licensor, You must remove any of the
|
||||||
|
information required by Section 3(a)(1)(A) to the extent
|
||||||
|
reasonably practicable.
|
||||||
|
|
||||||
|
b. ShareAlike.
|
||||||
|
|
||||||
|
In addition to the conditions in Section 3(a), if You Share
|
||||||
|
Adapted Material You produce, the following conditions also apply.
|
||||||
|
|
||||||
|
1. The Adapter's License You apply must be a Creative Commons
|
||||||
|
license with the same License Elements, this version or
|
||||||
|
later, or a BY-NC-SA Compatible License.
|
||||||
|
|
||||||
|
2. You must include the text of, or the URI or hyperlink to, the
|
||||||
|
Adapter's License You apply. You may satisfy this condition
|
||||||
|
in any reasonable manner based on the medium, means, and
|
||||||
|
context in which You Share Adapted Material.
|
||||||
|
|
||||||
|
3. You may not offer or impose any additional or different terms
|
||||||
|
or conditions on, or apply any Effective Technological
|
||||||
|
Measures to, Adapted Material that restrict exercise of the
|
||||||
|
rights granted under the Adapter's License You apply.
|
||||||
|
|
||||||
|
|
||||||
|
Section 4 -- Sui Generis Database Rights.
|
||||||
|
|
||||||
|
Where the Licensed Rights include Sui Generis Database Rights that
|
||||||
|
apply to Your use of the Licensed Material:
|
||||||
|
|
||||||
|
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
||||||
|
to extract, reuse, reproduce, and Share all or a substantial
|
||||||
|
portion of the contents of the database for NonCommercial purposes
|
||||||
|
only;
|
||||||
|
|
||||||
|
b. if You include all or a substantial portion of the database
|
||||||
|
contents in a database in which You have Sui Generis Database
|
||||||
|
Rights, then the database in which You have Sui Generis Database
|
||||||
|
Rights (but not its individual contents) is Adapted Material,
|
||||||
|
including for purposes of Section 3(b); and
|
||||||
|
|
||||||
|
c. You must comply with the conditions in Section 3(a) if You Share
|
||||||
|
all or a substantial portion of the contents of the database.
|
||||||
|
|
||||||
|
For the avoidance of doubt, this Section 4 supplements and does not
|
||||||
|
replace Your obligations under this Public License where the Licensed
|
||||||
|
Rights include other Copyright and Similar Rights.
|
||||||
|
|
||||||
|
|
||||||
|
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
||||||
|
|
||||||
|
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
||||||
|
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
||||||
|
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
||||||
|
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
||||||
|
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
||||||
|
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
||||||
|
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
||||||
|
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
||||||
|
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
||||||
|
|
||||||
|
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
||||||
|
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
||||||
|
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
||||||
|
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
||||||
|
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
||||||
|
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
||||||
|
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
||||||
|
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
||||||
|
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
||||||
|
|
||||||
|
c. The disclaimer of warranties and limitation of liability provided
|
||||||
|
above shall be interpreted in a manner that, to the extent
|
||||||
|
possible, most closely approximates an absolute disclaimer and
|
||||||
|
waiver of all liability.
|
||||||
|
|
||||||
|
|
||||||
|
Section 6 -- Term and Termination.
|
||||||
|
|
||||||
|
a. This Public License applies for the term of the Copyright and
|
||||||
|
Similar Rights licensed here. However, if You fail to comply with
|
||||||
|
this Public License, then Your rights under this Public License
|
||||||
|
terminate automatically.
|
||||||
|
|
||||||
|
b. Where Your right to use the Licensed Material has terminated under
|
||||||
|
Section 6(a), it reinstates:
|
||||||
|
|
||||||
|
1. automatically as of the date the violation is cured, provided
|
||||||
|
it is cured within 30 days of Your discovery of the
|
||||||
|
violation; or
|
||||||
|
|
||||||
|
2. upon express reinstatement by the Licensor.
|
||||||
|
|
||||||
|
For the avoidance of doubt, this Section 6(b) does not affect any
|
||||||
|
right the Licensor may have to seek remedies for Your violations
|
||||||
|
of this Public License.
|
||||||
|
|
||||||
|
c. For the avoidance of doubt, the Licensor may also offer the
|
||||||
|
Licensed Material under separate terms or conditions or stop
|
||||||
|
distributing the Licensed Material at any time; however, doing so
|
||||||
|
will not terminate this Public License.
|
||||||
|
|
||||||
|
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
|
||||||
|
License.
|
||||||
|
|
||||||
|
|
||||||
|
Section 7 -- Other Terms and Conditions.
|
||||||
|
|
||||||
|
a. The Licensor shall not be bound by any additional or different
|
||||||
|
terms or conditions communicated by You unless expressly agreed.
|
||||||
|
|
||||||
|
b. Any arrangements, understandings, or agreements regarding the
|
||||||
|
Licensed Material not stated herein are separate from and
|
||||||
|
independent of the terms and conditions of this Public License.
|
||||||
|
|
||||||
|
|
||||||
|
Section 8 -- Interpretation.
|
||||||
|
|
||||||
|
a. For the avoidance of doubt, this Public License does not, and
|
||||||
|
shall not be interpreted to, reduce, limit, restrict, or impose
|
||||||
|
conditions on any use of the Licensed Material that could lawfully
|
||||||
|
be made without permission under this Public License.
|
||||||
|
|
||||||
|
b. To the extent possible, if any provision of this Public License is
|
||||||
|
deemed unenforceable, it shall be automatically reformed to the
|
||||||
|
minimum extent necessary to make it enforceable. If the provision
|
||||||
|
cannot be reformed, it shall be severed from this Public License
|
||||||
|
without affecting the enforceability of the remaining terms and
|
||||||
|
conditions.
|
||||||
|
|
||||||
|
c. No term or condition of this Public License will be waived and no
|
||||||
|
failure to comply consented to unless expressly agreed to by the
|
||||||
|
Licensor.
|
||||||
|
|
||||||
|
d. Nothing in this Public License constitutes or may be interpreted
|
||||||
|
as a limitation upon, or waiver of, any privileges and immunities
|
||||||
|
that apply to the Licensor or You, including from the legal
|
||||||
|
processes of any jurisdiction or authority.
|
||||||
|
|
||||||
|
=======================================================================
|
||||||
|
|
||||||
|
Creative Commons is not a party to its public
|
||||||
|
licenses. Notwithstanding, Creative Commons may elect to apply one of
|
||||||
|
its public licenses to material it publishes and in those instances
|
||||||
|
will be considered the “Licensor.” The text of the Creative Commons
|
||||||
|
public licenses is dedicated to the public domain under the CC0 Public
|
||||||
|
Domain Dedication. Except for the limited purpose of indicating that
|
||||||
|
material is shared under a Creative Commons public license or as
|
||||||
|
otherwise permitted by the Creative Commons policies published at
|
||||||
|
creativecommons.org/policies, Creative Commons does not authorize the
|
||||||
|
use of the trademark "Creative Commons" or any other trademark or logo
|
||||||
|
of Creative Commons without its prior written consent including,
|
||||||
|
without limitation, in connection with any unauthorized modifications
|
||||||
|
to any of its public licenses or any other arrangements,
|
||||||
|
understandings, or agreements concerning use of licensed material. For
|
||||||
|
the avoidance of doubt, this paragraph does not form part of the
|
||||||
|
public licenses.
|
||||||
|
|
||||||
|
Creative Commons may be contacted at creativecommons.org.
|
4
games.py
4
games.py
|
@ -590,8 +590,8 @@ class game(object):
|
||||||
defense_team = self.teams["away"]
|
defense_team = self.teams["away"]
|
||||||
|
|
||||||
if self.weather.name == "Slight Tailwind" and "mulligan" not in self.last_update[0].keys() and not result["ishit"] and result["text"] != appearance_outcomes.walk:
|
if self.weather.name == "Slight Tailwind" and "mulligan" not in self.last_update[0].keys() and not result["ishit"] and result["text"] != appearance_outcomes.walk:
|
||||||
mulligan_roll_target = -((((self.get_batter().stlats["batting_stars"])-7)/7)**2)+1
|
mulligan_roll_target = -((((self.get_batter().stlats["batting_stars"])-5)/6)**2)+1
|
||||||
if random.random() > mulligan_roll_target:
|
if random.random() > mulligan_roll_target and self.get_batter().stlats["batting_stars"] >= 5:
|
||||||
result["mulligan"] = True
|
result["mulligan"] = True
|
||||||
return (result, 0)
|
return (result, 0)
|
||||||
|
|
||||||
|
|
|
@ -103,9 +103,6 @@ class bracket(object):
|
||||||
self.depth += 1
|
self.depth += 1
|
||||||
return self.dive(branch[0]), self.dive(branch[1])
|
return self.dive(branch[0]), self.dive(branch[1])
|
||||||
|
|
||||||
#def set_winners(self, branch, winners_list):
|
|
||||||
#new_bracket =
|
|
||||||
|
|
||||||
def set_winners_dive(self, winners_list, index = 0, branch = None, parent = None):
|
def set_winners_dive(self, winners_list, index = 0, branch = None, parent = None):
|
||||||
if branch is None:
|
if branch is None:
|
||||||
branch = self.this_bracket.copy()
|
branch = self.this_bracket.copy()
|
||||||
|
|
|
@ -32,9 +32,9 @@ def handle_new_conn(data):
|
||||||
def update_loop():
|
def update_loop():
|
||||||
while True:
|
while True:
|
||||||
game_states = {}
|
game_states = {}
|
||||||
game_times = iter(master_games_dic.copy().keys())
|
game_ids = iter(master_games_dic.copy().keys())
|
||||||
for game_time in game_times:
|
for game_id in game_ids:
|
||||||
this_game, state, discrim_string = master_games_dic[game_time]
|
this_game, state, discrim_string = master_games_dic[game_id]
|
||||||
test_string = this_game.gamestate_display_full()
|
test_string = this_game.gamestate_display_full()
|
||||||
state["leagueoruser"] = discrim_string
|
state["leagueoruser"] = discrim_string
|
||||||
state["display_inning"] = this_game.inning #games need to be initialized with the following keys in state:
|
state["display_inning"] = this_game.inning #games need to be initialized with the following keys in state:
|
||||||
|
@ -126,7 +126,7 @@ def update_loop():
|
||||||
|
|
||||||
state["top_of_inning"] = this_game.top_of_inning
|
state["top_of_inning"] = this_game.top_of_inning
|
||||||
|
|
||||||
game_states[game_time] = state
|
game_states[game_id] = state
|
||||||
|
|
||||||
if state["update_pause"] <= 1 and state["start_delay"] < 0:
|
if state["update_pause"] <= 1 and state["start_delay"] < 0:
|
||||||
if this_game.over:
|
if this_game.over:
|
||||||
|
@ -136,7 +136,7 @@ def update_loop():
|
||||||
master_games_dic.pop(game_time)
|
master_games_dic.pop(game_time)
|
||||||
else:
|
else:
|
||||||
state["end_delay"] -= 1
|
state["end_delay"] -= 1
|
||||||
master_games_dic[game_time][1]["end_delay"] -= 1
|
master_games_dic[game_id][1]["end_delay"] -= 1
|
||||||
else:
|
else:
|
||||||
this_game.gamestate_update_full()
|
this_game.gamestate_update_full()
|
||||||
|
|
||||||
|
@ -146,12 +146,12 @@ def update_loop():
|
||||||
data_to_send = []
|
data_to_send = []
|
||||||
template = jinja2.Environment(loader=jinja2.FileSystemLoader('templates')).get_template('game_box.html')
|
template = jinja2.Environment(loader=jinja2.FileSystemLoader('templates')).get_template('game_box.html')
|
||||||
|
|
||||||
for timestamp in game_states:
|
for id in game_states:
|
||||||
data_to_send.append({
|
data_to_send.append({
|
||||||
'timestamp' : timestamp,
|
'timestamp' : id,
|
||||||
'league' : game_states[timestamp]['leagueoruser'] if game_states[timestamp]['is_league'] else '',
|
'league' : game_states[id]['leagueoruser'] if game_states[id]['is_league'] else '',
|
||||||
'state' : game_states[timestamp],
|
'state' : game_states[id],
|
||||||
'html' : template.render(state=game_states[timestamp], timestamp=timestamp)
|
'html' : template.render(state=game_states[id], timestamp=id)
|
||||||
})
|
})
|
||||||
|
|
||||||
socketio.emit("states_update", data_to_send)
|
socketio.emit("states_update", data_to_send)
|
||||||
|
|
|
@ -8,7 +8,6 @@
|
||||||
|
|
||||||
.game {
|
.game {
|
||||||
align-self: stretch;
|
align-self: stretch;
|
||||||
justify-self: stretch;
|
|
||||||
text-align: center;
|
text-align: center;
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
|
@ -20,6 +19,9 @@
|
||||||
border-right: none;
|
border-right: none;
|
||||||
border-bottom: none;
|
border-bottom: none;
|
||||||
height: min-content;
|
height: min-content;
|
||||||
|
width: 100%;
|
||||||
|
min-width: 32rem;
|
||||||
|
max-width: 44rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
.header {
|
.header {
|
||||||
|
|
|
@ -1,9 +1,7 @@
|
||||||
#game_container {
|
#game_container {
|
||||||
margin-top: 50px;
|
margin-top: 3rem;
|
||||||
|
margin-left: 1rem;
|
||||||
|
margin-right: 1rem;
|
||||||
display: flex;
|
display: flex;
|
||||||
justify-content: space-around;
|
justify-content: space-around;
|
||||||
}
|
|
||||||
|
|
||||||
.game {
|
|
||||||
width: 33%;
|
|
||||||
}
|
}
|
|
@ -1,14 +1,14 @@
|
||||||
.container {
|
.container {
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: repeat(3, minmax(500px, 1fr));
|
grid-template-columns: repeat(auto-fill, minmax(32rem, 1fr));
|
||||||
grid-gap: 50px 30px; /*space between rows, then columns*/
|
grid-gap: 50px 30px; /*space between rows, then columns*/
|
||||||
align-items: center;
|
|
||||||
justify-items: center;
|
|
||||||
grid-auto-flow: row;
|
grid-auto-flow: row;
|
||||||
}
|
}
|
||||||
|
|
||||||
.emptyslot, .game {
|
.emptyslot, .game {
|
||||||
min-height: 298px;
|
min-height: 18.75rem;
|
||||||
|
justify-self: center;
|
||||||
|
max-width: 44rem;
|
||||||
}
|
}
|
||||||
|
|
||||||
#filters {
|
#filters {
|
||||||
|
@ -77,4 +77,4 @@
|
||||||
border: none;
|
border: none;
|
||||||
min-height: 0px;
|
min-height: 0px;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -58,9 +58,7 @@ const updateGames = (json, filter) => {
|
||||||
if (!Array.prototype.slice.call(grid.children).some(x => x.timestamp == game.timestamp)) {
|
if (!Array.prototype.slice.call(grid.children).some(x => x.timestamp == game.timestamp)) {
|
||||||
for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone
|
for (var slotnum = 0; true; slotnum++) { //this is really a while loop but shh don't tell anyone
|
||||||
if (slotnum >= grid.children.length) {
|
if (slotnum >= grid.children.length) {
|
||||||
for (var i = 0; i < 3; i ++) {
|
insertEmpty(grid);
|
||||||
insertEmpty(grid);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
if (grid.children[slotnum].className == "emptyslot") {
|
if (grid.children[slotnum].className == "emptyslot") {
|
||||||
insertGame(slotnum, game);
|
insertGame(slotnum, game);
|
||||||
|
@ -68,17 +66,9 @@ const updateGames = (json, filter) => {
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
};
|
|
||||||
|
|
||||||
//remove last rows if not needed
|
fillgrid(grid)
|
||||||
while (grid.children[grid.children.length-1].className == "emptyslot" &&
|
};
|
||||||
grid.children[grid.children.length-2].className == "emptyslot" &&
|
|
||||||
grid.children[grid.children.length-3].className == "emptyslot" &&
|
|
||||||
grid.children.length > 3) {
|
|
||||||
for (var i = 0; i < 3; i++) {
|
|
||||||
grid.removeChild(grid.children[grid.children.length-1]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const insertEmpty = (grid) => {
|
const insertEmpty = (grid) => {
|
||||||
|
@ -98,17 +88,42 @@ const insertGame = (gridboxnum, game) => {
|
||||||
const insertLeague = (league) => {
|
const insertLeague = (league) => {
|
||||||
var btn = document.createElement("BUTTON");
|
var btn = document.createElement("BUTTON");
|
||||||
btn.className = "filter";
|
btn.className = "filter";
|
||||||
btn.innerHTML = league;
|
btn.innerHTML = escapeHtml(league);
|
||||||
$('#filters').append(btn);
|
$('#filters').append(btn);
|
||||||
return btn;
|
return btn;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function escapeHtml(unsafe) {
|
||||||
|
return unsafe
|
||||||
|
.replace(/&/g, "&")
|
||||||
|
.replace(/</g, "<")
|
||||||
|
.replace(/>/g, ">")
|
||||||
|
.replace(/"/g, """)
|
||||||
|
.replace(/'/g, "'");
|
||||||
|
}
|
||||||
|
|
||||||
const clearBox = (box) => {
|
const clearBox = (box) => {
|
||||||
box.className = "emptyslot";
|
box.className = "emptyslot";
|
||||||
box.timestamp = null;
|
box.timestamp = null;
|
||||||
box.innerHTML = "";
|
box.innerHTML = "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const fillgrid = (grid) => {
|
||||||
|
var gridwidth = window.getComputedStyle(grid).getPropertyValue('grid-template-columns').split(" ").length //hack to get number of grid columns
|
||||||
|
|
||||||
|
// add cells to fill last row
|
||||||
|
while (grid.children.length % gridwidth != 0) {
|
||||||
|
insertEmpty(grid)
|
||||||
|
}
|
||||||
|
|
||||||
|
//remove last rows if not needed
|
||||||
|
while (grid.children.length > gridwidth && Array.prototype.slice.call(grid.children).slice(grid.children.length - gridwidth).every( x => x.className == 'emptyslot')) {
|
||||||
|
for (var i = 0; i < gridwidth; i++) {
|
||||||
|
grid.removeChild(grid.children[grid.children.length-1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const updateLeagues = (games) => {
|
const updateLeagues = (games) => {
|
||||||
//get all leagues
|
//get all leagues
|
||||||
var leagues = []
|
var leagues = []
|
||||||
|
@ -165,4 +180,8 @@ window.onpopstate = function(e) {
|
||||||
$('#filters .filter').each(function(i) { if (this.textContent == 'All') { this.id = 'selected_filter' }})
|
$('#filters .filter').each(function(i) { if (this.textContent == 'All') { this.id = 'selected_filter' }})
|
||||||
updateGames(lastupdate, "All");
|
updateGames(lastupdate, "All");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
window.addEventListener('resize', function(e) {
|
||||||
|
fillgrid(grid)
|
||||||
|
})
|
|
@ -5,18 +5,18 @@ src={% if state.bases[number] %}"/static/img/base_filled.png" alt="{{state.bases
|
||||||
{% if number <= state.outs %}/static/img/out_out.png{% else %}/static/img/out_in.png{% endif %}
|
{% if number <= state.outs %}/static/img/out_out.png{% else %}/static/img/out_in.png{% endif %}
|
||||||
{%- endmacro %}
|
{%- endmacro %}
|
||||||
<div class="header">
|
<div class="header">
|
||||||
<div class="inning">Inning: {% if state.display_top_of_inning == true %}🔼{% else %}🔽{% endif %} {{ state.display_inning }}/{{ state.max_innings }}</div>
|
<div class="inning">Inning: {% if state.display_top_of_inning == true %}🔼{% else %}🔽{% endif %} {{ state.display_inning | escape }}/{{ state.max_innings | escape }}</div>
|
||||||
<div class="title">{{ state.title }}</div>
|
<div class="title">{{ state.title | escape }}</div>
|
||||||
<div class="weather">{{ state.weather_emoji }} {{ state.weather_text }}</div>
|
<div class="weather">{{ state.weather_emoji | escape }} {{ state.weather_text | escape }}</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="body">
|
<div class="body">
|
||||||
<div class="teams">
|
<div class="teams">
|
||||||
<div class="team">
|
<div class="team">
|
||||||
<div class="team_name">{{ state.away_name }}</div>
|
<div class="team_name">{{ state.away_name | escape }}</div>
|
||||||
<div class="score">{{ state.away_score }}</div>
|
<div class="score">{{ state.away_score }}</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="team">
|
<div class="team">
|
||||||
<div class="team_name">{{ state.home_name }}</div>
|
<div class="team_name">{{ state.home_name | escape }}</div>
|
||||||
<div class="score">{{ state.home_score }}</div>
|
<div class="score">{{ state.home_score }}</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -38,16 +38,16 @@ src={% if state.bases[number] %}"/static/img/base_filled.png" alt="{{state.bases
|
||||||
</div>
|
</div>
|
||||||
<div class="players">
|
<div class="players">
|
||||||
<div class="player_type">PITCHER</div>
|
<div class="player_type">PITCHER</div>
|
||||||
<div class="player_name pitcher_name">{{ state.pitcher }}</div>
|
<div class="player_name pitcher_name">{{ state.pitcher | escape }}</div>
|
||||||
<div class="player_type">BATTER</div>
|
<div class="player_type">BATTER</div>
|
||||||
<div class="player_name batter_name">{{ state.batter }}</div>
|
<div class="player_name batter_name">{{ state.batter | escape }}</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="update">
|
<div class="update">
|
||||||
<div class="update_emoji">{{ state.update_emoji }}</div>
|
<div class="update_emoji">{{ state.update_emoji | escape }}</div>
|
||||||
<div class="update_text">{{ state.update_text }}</div>
|
<div class="update_text">{{ state.update_text | escape }}</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="footer">
|
<div class="footer">
|
||||||
<div class="batting">{% if state.display_top_of_inning == true %}{{ state.away_name }}{% else %}{{ state.home_name }}{% endif %} batting.</div>
|
<div class="batting">{% if state.display_top_of_inning == true %}{{ state.away_name | escape }}{% else %}{{ state.home_name | escape }}{% endif %} batting.</div>
|
||||||
<div class="leagueoruser">{{ state.leagueoruser }} (<a href="/game?timestamp={{ timestamp }}">share</a>)</div>
|
<div class="leagueoruser">{{ state.leagueoruser | escape }} (<a href="/game?timestamp={{ timestamp }}">share</a>)</div>
|
||||||
</div>
|
</div>
|
124
the_prestige.py
124
the_prestige.py
|
@ -2,6 +2,7 @@ import discord, json, math, os, roman, games, asyncio, random, main_controller,
|
||||||
import database as db
|
import database as db
|
||||||
import onomancer as ono
|
import onomancer as ono
|
||||||
from flask import Flask
|
from flask import Flask
|
||||||
|
from uuid import uuid4
|
||||||
|
|
||||||
|
|
||||||
class Command:
|
class Command:
|
||||||
|
@ -499,17 +500,52 @@ class StartTournamentCommand(Command):
|
||||||
return
|
return
|
||||||
|
|
||||||
to_parse = command.split("\n")[0]
|
to_parse = command.split("\n")[0]
|
||||||
|
|
||||||
if "--rounddelay " in to_parse:
|
if "--rounddelay " in to_parse:
|
||||||
try:
|
try:
|
||||||
round_delay = int(to_parse.split("--rounddelay ")[1].split(" ")[0])
|
round_delay = int(to_parse.split("--rounddelay ")[1].split("-")[0].strip())
|
||||||
except ValueError:
|
except ValueError:
|
||||||
await msg.channel.send("The delay between rounds should be a whole number.")
|
await msg.channel.send("The delay between rounds should be a whole number.")
|
||||||
return
|
return
|
||||||
if round_delay < 1 or round_delay > 120:
|
if round_delay < 1 or round_delay > 120:
|
||||||
await msg.channel.send("The delay between rounds has to be between 1 and 120 minutes.")
|
await msg.channel.send("The delay between rounds has to bebetween 1 and 120 minutes.")
|
||||||
|
return
|
||||||
else:
|
else:
|
||||||
round_delay = 10
|
round_delay = 10
|
||||||
|
|
||||||
|
if "--bestof " in command.split("\n")[0]:
|
||||||
|
try:
|
||||||
|
series_length = int(to_parse.split("--bestof ")[1].split("-")[0].strip())
|
||||||
|
if series_length % 2 == 0 or series_length < 0:
|
||||||
|
raise ValueError
|
||||||
|
except ValueError:
|
||||||
|
await msg.channel.send("Series length has to be an odd positive integer.")
|
||||||
|
return
|
||||||
|
if msg.author.id not in config()["owners"] and series_length > 21:
|
||||||
|
await msg.channel.send("That's too long, boss. We have to run patches *some* time.")
|
||||||
|
return
|
||||||
|
else:
|
||||||
|
series_length = 5
|
||||||
|
|
||||||
|
if "--finalsbestof " in command.split("\n")[0]:
|
||||||
|
try:
|
||||||
|
finals_series_length = int(to_parse.split("--finalsbestof ")[1].split("-")[0].strip())
|
||||||
|
if finals_series_length % 2 == 0 or finals_series_length < 0:
|
||||||
|
raise ValueError
|
||||||
|
except ValueError:
|
||||||
|
await msg.channel.send("Finals series length has to be an odd positive integer.")
|
||||||
|
return
|
||||||
|
if msg.author.id not in config()["owners"] and finals_series_length > 21:
|
||||||
|
await msg.channel.send("That's too long, boss. We have to run patches *some* time.")
|
||||||
|
return
|
||||||
|
else:
|
||||||
|
finals_series_length = 7
|
||||||
|
|
||||||
|
rand_seed = not "--seeding stars" in command.split("\n")[0]
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
tourney_name = command.split("\n")[1]
|
tourney_name = command.split("\n")[1]
|
||||||
list_of_team_names = command.split("\n")[2:]
|
list_of_team_names = command.split("\n")[2:]
|
||||||
team_dic = {}
|
team_dic = {}
|
||||||
|
@ -529,8 +565,8 @@ class StartTournamentCommand(Command):
|
||||||
|
|
||||||
id = random.randint(1111,9999)
|
id = random.randint(1111,9999)
|
||||||
|
|
||||||
tourney = leagues.tournament(tourney_name, team_dic, id=id, secs_between_rounds = round_delay * 60)
|
tourney = leagues.tournament(tourney_name, team_dic, series_length = series_length, finals_series_length = finals_series_length, id=id, secs_between_rounds = round_delay * 60)
|
||||||
tourney.build_bracket(random_sort = True)
|
tourney.build_bracket(random_sort = rand_seed)
|
||||||
|
|
||||||
|
|
||||||
await start_tournament_round(channel, tourney)
|
await start_tournament_round(channel, tourney)
|
||||||
|
@ -781,15 +817,15 @@ async def watch_game(channel, newgame, user = None, league = None):
|
||||||
state_init["is_league"] = False
|
state_init["is_league"] = False
|
||||||
|
|
||||||
|
|
||||||
timestamp = str(time.time() * 1000.0)
|
id = str(uuid4())
|
||||||
ext = "?game="+timestamp
|
ext = "?game="+id
|
||||||
if league is not None:
|
if league is not None:
|
||||||
ext += "&league=" + urllib.parse.quote_plus(league)
|
ext += "&league=" + urllib.parse.quote_plus(league)
|
||||||
|
|
||||||
await channel.send(f"{newgame.teams['away'].name} vs. {newgame.teams['home'].name}, starting at {config()['simmadome_url']+ext}")
|
await channel.send(f"{newgame.teams['away'].name} vs. {newgame.teams['home'].name}, starting at {config()['simmadome_url']+ext}")
|
||||||
gamesarray.append((newgame, channel, user, timestamp))
|
gamesarray.append((newgame, channel, user, id))
|
||||||
|
|
||||||
main_controller.master_games_dic[timestamp] = (newgame, state_init, discrim_string)
|
main_controller.master_games_dic[id] = (newgame, state_init, discrim_string)
|
||||||
|
|
||||||
def prepare_game(newgame, league = None, weather_name = None):
|
def prepare_game(newgame, league = None, weather_name = None):
|
||||||
if weather_name is None:
|
if weather_name is None:
|
||||||
|
@ -836,12 +872,17 @@ async def start_tournament_round(channel, tourney, seeding = None):
|
||||||
this_game, state_init = prepare_game(this_game)
|
this_game, state_init = prepare_game(this_game)
|
||||||
|
|
||||||
state_init["is_league"] = True
|
state_init["is_league"] = True
|
||||||
state_init["title"] = f"0 - 0"
|
|
||||||
|
if tourney.round_check():
|
||||||
|
series_string = f"Best of {tourney.finals_length}:"
|
||||||
|
else:
|
||||||
|
series_string = f"Best of {tourney.series_length}:"
|
||||||
|
state_init["title"] = f"{series_string} 0 - 0"
|
||||||
discrim_string = tourney.name
|
discrim_string = tourney.name
|
||||||
|
|
||||||
timestamp = str(time.time() * 1000.0 + random.randint(0,3000))
|
id = str(uuid4())
|
||||||
current_games.append((this_game, timestamp))
|
current_games.append((this_game, id))
|
||||||
main_controller.master_games_dic[timestamp] = (this_game, state_init, discrim_string)
|
main_controller.master_games_dic[id] = (this_game, state_init, discrim_string)
|
||||||
|
|
||||||
ext = "?league=" + urllib.parse.quote_plus(tourney.name)
|
ext = "?league=" + urllib.parse.quote_plus(tourney.name)
|
||||||
|
|
||||||
|
@ -863,13 +904,18 @@ async def continue_tournament_series(tourney, queue, games_list, wins_in_series)
|
||||||
|
|
||||||
state_init["is_league"] = True
|
state_init["is_league"] = True
|
||||||
|
|
||||||
state_init["title"] = f"{wins_in_series[oldgame.teams['away'].name]} - {wins_in_series[oldgame.teams['home'].name]}"
|
if tourney.round_check():
|
||||||
|
series_string = f"Best of {tourney.finals_length}:"
|
||||||
|
else:
|
||||||
|
series_string = f"Best of {tourney.series_length}:"
|
||||||
|
|
||||||
|
state_init["title"] = f"{series_string} {wins_in_series[oldgame.teams['away'].name]} - {wins_in_series[oldgame.teams['home'].name]}"
|
||||||
|
|
||||||
discrim_string = tourney.name
|
discrim_string = tourney.name
|
||||||
|
|
||||||
timestamp = str(time.time() * 1000.0 + random.randint(0,3000))
|
id = str(uuid4())
|
||||||
games_list.append((this_game, timestamp))
|
games_list.append((this_game, id))
|
||||||
main_controller.master_games_dic[timestamp] = (this_game, state_init, discrim_string)
|
main_controller.master_games_dic[id] = (this_game, state_init, discrim_string)
|
||||||
|
|
||||||
return games_list
|
return games_list
|
||||||
|
|
||||||
|
@ -884,7 +930,7 @@ async def tourney_round_watcher(channel, tourney, games_list, filter_url, finals
|
||||||
try:
|
try:
|
||||||
for i in range(0, len(games_list)):
|
for i in range(0, len(games_list)):
|
||||||
game, key = games_list[i]
|
game, key = games_list[i]
|
||||||
if game.over and main_controller.master_games_dic[key][1]["end_delay"] <= 9:
|
if game.over and main_controller.master_games_dic[key][1]["end_delay"] <= 8:
|
||||||
if game.teams['home'].name not in wins_in_series.keys():
|
if game.teams['home'].name not in wins_in_series.keys():
|
||||||
wins_in_series[game.teams["home"].name] = 0
|
wins_in_series[game.teams["home"].name] = 0
|
||||||
if game.teams['away'].name not in wins_in_series.keys():
|
if game.teams['away'].name not in wins_in_series.keys():
|
||||||
|
@ -1047,7 +1093,7 @@ def team_from_collection(newteam_json):
|
||||||
raise CommandError("We've given you 100 characters for the slogan. Discord puts limits on us and thus, we put limits on you. C'est la vie.")
|
raise CommandError("We've given you 100 characters for the slogan. Discord puts limits on us and thus, we put limits on you. C'est la vie.")
|
||||||
if len(newteam_json["lineup"]) > 20:
|
if len(newteam_json["lineup"]) > 20:
|
||||||
raise CommandError("20 players in the lineup, maximum. We're being really generous here.")
|
raise CommandError("20 players in the lineup, maximum. We're being really generous here.")
|
||||||
if not len(newteam_json["rotation"]) > 8:
|
if len(newteam_json["rotation"]) > 8:
|
||||||
raise CommandError("8 pitchers on the rotation, max. That's a *lot* of pitchers.")
|
raise CommandError("8 pitchers on the rotation, max. That's a *lot* of pitchers.")
|
||||||
for player in newteam_json["lineup"] + newteam_json["rotation"]:
|
for player in newteam_json["lineup"] + newteam_json["rotation"]:
|
||||||
if len(player["name"]) > 70:
|
if len(player["name"]) > 70:
|
||||||
|
@ -1059,15 +1105,16 @@ def team_from_collection(newteam_json):
|
||||||
newteam.slogan = newteam_json["slogan"]
|
newteam.slogan = newteam_json["slogan"]
|
||||||
for player in newteam_json["lineup"]:
|
for player in newteam_json["lineup"]:
|
||||||
newteam.add_lineup(games.player(json.dumps(player)))
|
newteam.add_lineup(games.player(json.dumps(player)))
|
||||||
newteam.set_pitcher(games.player(json.dumps(newteam_json["rotation"][0])))
|
for player in newteam_json["rotation"]:
|
||||||
|
newteam.add_pitcher(games.player(json.dumps(player)))
|
||||||
|
|
||||||
return newteam
|
return newteam
|
||||||
|
|
||||||
def team_from_message(command):
|
def team_from_message(command):
|
||||||
newteam = games.team()
|
newteam = games.team()
|
||||||
roster = command.split("\n",1)[1].split("\n")
|
roster = command.split("\n",1)[1].split("\n")
|
||||||
newteam.name = roster[0] #first line is team name
|
newteam.name = roster[0].strip() #first line is team name
|
||||||
newteam.slogan = roster[1] #second line is slogan
|
newteam.slogan = roster[1].strip() #second line is slogan
|
||||||
if not roster[2].strip() == "":
|
if not roster[2].strip() == "":
|
||||||
raise CommandError("The third line should be blank. It wasn't, so just in case, we've not done anything on our end.")
|
raise CommandError("The third line should be blank. It wasn't, so just in case, we've not done anything on our end.")
|
||||||
pitchernum = len(roster)-2
|
pitchernum = len(roster)-2
|
||||||
|
@ -1205,6 +1252,41 @@ async def history_pages(msg, all_games, search_term=None):
|
||||||
await teams_list.edit(embed=pages[current_page])
|
await teams_list.edit(embed=pages[current_page])
|
||||||
except asyncio.TimeoutError:
|
except asyncio.TimeoutError:
|
||||||
return
|
return
|
||||||
|
async def game_watcher():
|
||||||
|
while True:
|
||||||
|
try:
|
||||||
|
this_array = gamesarray.copy()
|
||||||
|
for i in range(0,len(this_array)):
|
||||||
|
game, channel, user, key = this_array[i]
|
||||||
|
if game.over and main_controller.master_games_dic[key][1]["end_delay"] <= 8:
|
||||||
|
final_embed = game_over_embed(game)
|
||||||
|
if isinstance(user, str):
|
||||||
|
await channel.send(f"A game started by {user} just ended.")
|
||||||
|
elif user is not None:
|
||||||
|
await channel.send(f"{user.mention}'s game just ended.")
|
||||||
|
else:
|
||||||
|
await channel.send("A game started from this channel just ended.")
|
||||||
|
await channel.send(embed=final_embed)
|
||||||
|
gamesarray.pop(i)
|
||||||
|
break
|
||||||
|
except:
|
||||||
|
print("something broke in game_watcher")
|
||||||
|
await asyncio.sleep(4)
|
||||||
|
|
||||||
|
def game_over_embed(game):
|
||||||
|
title_string = f"{game.teams['away'].name} at {game.teams['home'].name} ended after {game.inning-1} innings"
|
||||||
|
if (game.inning - 1) > game.max_innings: #if extra innings
|
||||||
|
title_string += f" with {game.inning - (game.max_innings+1)} extra innings.\n"
|
||||||
|
else:
|
||||||
|
title_string += ".\n"
|
||||||
|
title_string += game.weather.emoji + game.weather.name
|
||||||
|
|
||||||
|
winning_team = game.teams['home'].name if game.teams['home'].score > game.teams['away'].score else game.teams['away'].name
|
||||||
|
winstring = f"{game.teams['away'].score} to {game.teams['home'].score}\n"
|
||||||
|
if game.victory_lap and winning_team == game.teams['home'].name:
|
||||||
|
winstring += f"{winning_team} wins with a victory lap!"
|
||||||
|
elif winning_team == game.teams['home'].name:
|
||||||
|
winstring += f"{winning_team} wins, shaming {game.teams['away'].name}!"
|
||||||
def get_team_fuzzy_search(team_name):
|
def get_team_fuzzy_search(team_name):
|
||||||
team = games.get_team(team_name)
|
team = games.get_team(team_name)
|
||||||
if team is None:
|
if team is None:
|
||||||
|
|
Loading…
Reference in New Issue
Block a user