added a nifty embed/emoji combo to display games in progress nicely
This commit is contained in:
parent
ab45b5f057
commit
fb566d3979
12
games.py
12
games.py
|
@ -154,7 +154,7 @@ class game(object):
|
|||
else:
|
||||
outcome["text"] = appearance_outcomes.walk
|
||||
|
||||
if self.bases[1] is not None and hitnum < -1 and self.outs != 2:
|
||||
if self.bases[1] is not None and hitnum < -1.3 and self.outs != 2:
|
||||
outcome["text"] = appearance_outcomes.doubleplay
|
||||
outcome["defender"] = ""
|
||||
|
||||
|
@ -377,18 +377,22 @@ class game(object):
|
|||
"home_pitcher" : self.teams["home"].pitcher
|
||||
}
|
||||
|
||||
|
||||
def gamestate_update_full(self):
|
||||
self.last_update = self.batterup()
|
||||
return self.gamestate_display_full()
|
||||
|
||||
def gamestate_display_full(self):
|
||||
punc = ""
|
||||
if self.last_update[0]["defender"] != "":
|
||||
punc = "."
|
||||
if not self.over:
|
||||
if self.top_of_inning:
|
||||
inningtext = "top"
|
||||
else:
|
||||
inningtext = "bottom"
|
||||
|
||||
updatestring = f"{self.last_update[0]['batter']} {self.last_update[0]['text'].value} {self.last_update[0]['defender']}\n"
|
||||
updatestring = f"{self.last_update[0]['batter']} {self.last_update[0]['text'].value} {self.last_update[0]['defender']}{punc}\n"
|
||||
|
||||
if self.last_update[1] > 0:
|
||||
updatestring += f"{self.last_update[1]} runs scored!"
|
||||
|
@ -403,7 +407,7 @@ Bases: 3: {str(self.bases[3])} 2: {str(self.bases[2])} 1: {str(self.bases[1])}
|
|||
"""
|
||||
else:
|
||||
return f"""Game over! Final score: **{self.teams['away'].score} - {self.teams['home'].score}**
|
||||
Last update: {updatestring}"""
|
||||
Last update: {self.last_update[0]['batter']} {self.last_update[0]['text'].value} {self.last_update[0]['defender']}{punc}"""
|
||||
|
||||
|
||||
|
||||
|
@ -431,6 +435,7 @@ def debug_game():
|
|||
max_player = player('{"id" : "max", "name" : "max", "batting_stars" : 5, "pitching_stars" : 5, "defense_stars" : 5, "baserunning_stars" : 5}')
|
||||
min_player = player('{"id" : "min", "name" : "min", "batting_stars" : 1, "pitching_stars" : 1, "defense_stars" : 1, "baserunning_stars" : 1}')
|
||||
team_avg = team()
|
||||
team_avg.name = "Arizona Aways"
|
||||
team_avg.add_lineup(average_player)
|
||||
team_avg.add_lineup(average_player2)
|
||||
team_avg.add_lineup(average_player3)
|
||||
|
@ -438,6 +443,7 @@ def debug_game():
|
|||
team_avg.set_pitcher(average_player5)
|
||||
team_avg.finalize()
|
||||
team_avg2 = team()
|
||||
team_avg2.name = "Houston Homes"
|
||||
team_avg2.add_lineup(average_player5)
|
||||
team_avg2.add_lineup(average_player4)
|
||||
team_avg2.add_lineup(average_player3)
|
||||
|
|
|
@ -103,7 +103,7 @@ async def on_message(msg):
|
|||
|
||||
|
||||
elif command == "startgame" and msg.author.id in config()["owners"]:
|
||||
game_task = asyncio.create_task(start_game(msg.channel))
|
||||
game_task = asyncio.create_task(watch_game(msg.channel))
|
||||
await game_task
|
||||
|
||||
|
||||
|
@ -132,10 +132,100 @@ async def start_game(channel):
|
|||
state = newgame.gamestate_update_full()
|
||||
if not state.startswith("Game over"):
|
||||
await msg.edit(content=state)
|
||||
await asyncio.sleep(10)
|
||||
await asyncio.sleep(3)
|
||||
await channel.send(state)
|
||||
gamesarray.pop()
|
||||
|
||||
async def watch_game(channel):
|
||||
blank_emoji = discord.utils.get(client.emojis, id = 790899850295509053)
|
||||
empty_base = discord.utils.get(client.emojis, id = 790899850395779074)
|
||||
first_base = discord.utils.get(client.emojis, id = 790899850320543745)
|
||||
second_base = discord.utils.get(client.emojis, id = 790900139656740865)
|
||||
third_base = discord.utils.get(client.emojis, id = 790900156597403658)
|
||||
|
||||
newgame = games.debug_game()
|
||||
embed = await channel.send("Play ball!")
|
||||
msg_top = await channel.send(f"{newgame.teams['away'].name} at ")
|
||||
msg_bot = await channel.send(f"{newgame.teams['home'].name} starting...")
|
||||
await asyncio.sleep(4)
|
||||
use_emoji_names = True
|
||||
for game in gamesarray:
|
||||
if game[1]:
|
||||
use_emoji_names = False
|
||||
gamesarray.append((newgame,use_emoji_names))
|
||||
|
||||
|
||||
while not newgame.over:
|
||||
state = newgame.gamestate_update_full()
|
||||
punc = ""
|
||||
if newgame.last_update[0]["defender"] != "":
|
||||
punc = "."
|
||||
new_embed = discord.Embed(color=discord.Color.purple(), title=f"{newgame.teams['away'].name} at {newgame.teams['home'].name}")
|
||||
new_embed.add_field(name=newgame.teams['away'].name, value=newgame.teams['away'].score, inline=True)
|
||||
new_embed.add_field(name=newgame.teams['home'].name, value=newgame.teams['home'].score, inline=True)
|
||||
if newgame.top_of_inning:
|
||||
new_embed.add_field(name="Inning:", value=f"🔼 {newgame.inning}", inline=True)
|
||||
else:
|
||||
new_embed.add_field(name="Inning:", value=f"🔽 {newgame.inning}", inline=True)
|
||||
new_embed.add_field(name="Outs:", value=newgame.outs, inline=True)
|
||||
new_embed.add_field(name="Pitcher:", value=newgame.get_pitcher(), inline=False)
|
||||
new_embed.add_field(name="Batter:", value=newgame.get_batter(), inline=False)
|
||||
if use_emoji_names:
|
||||
new_embed.set_footer(text="This game is using emoji names to indicate baserunners.")
|
||||
|
||||
updatestring = f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value} {newgame.last_update[0]['defender']}{punc} "
|
||||
if newgame.last_update[1] > 0:
|
||||
updatestring += f"{newgame.last_update[1]} runs scored!"
|
||||
|
||||
new_embed.add_field(name="🏏", value=updatestring, inline=False)
|
||||
|
||||
basemessage_t = str(blank_emoji)
|
||||
if newgame.bases[2] is not None:
|
||||
if use_emoji_names:
|
||||
await second_base.edit(name=newgame.bases[2].name)
|
||||
basemessage_t += str(second_base)
|
||||
else:
|
||||
basemessage_t += str(empty_base)
|
||||
|
||||
basemessage_b = ""
|
||||
if newgame.bases[3] is not None:
|
||||
if use_emoji_names:
|
||||
await third_base.edit(name=newgame.bases[3].name)
|
||||
basemessage_b += str(third_base)
|
||||
else:
|
||||
basemessage_b += str(empty_base)
|
||||
basemessage_b += str(blank_emoji)
|
||||
|
||||
if newgame.bases[1] is not None:
|
||||
if use_emoji_names:
|
||||
await first_base.edit(name=newgame.bases[1].name)
|
||||
basemessage_b += str(first_base)
|
||||
else:
|
||||
basemessage_b += str(empty_base)
|
||||
|
||||
await embed.edit(content=None, embed=new_embed)
|
||||
await msg_top.edit(content=basemessage_t)
|
||||
await msg_bot.edit(content=basemessage_b)
|
||||
await asyncio.sleep(3)
|
||||
|
||||
punc = ""
|
||||
if newgame.last_update[0]["defender"] != "":
|
||||
punc = "."
|
||||
final_embed = discord.Embed(color=discord.Color.dark_purple(), title=f"{newgame.teams['away'].name} at {newgame.teams['home'].name}")
|
||||
final_embed.add_field(name="Final score:", value=f"{newgame.teams['away'].score} to {newgame.teams['home'].score}")
|
||||
final_embed.add_field(name="Last update:", value=f"{newgame.last_update[0]['batter']} {newgame.last_update[0]['text'].value} {newgame.last_update[0]['defender']}{punc}" )
|
||||
await embed.edit(content=None, embed=final_embed)
|
||||
if newgame.teams['away'].score > newgame.teams['home'].score:
|
||||
await msg_top.edit(content = f"Game over!\n{newgame.teams['away'].name} wins!")
|
||||
else:
|
||||
await msg_top.edit(content = f"Game over!\n{newgame.teams['home'].name} wins!")
|
||||
|
||||
await msg_bot.delete()
|
||||
gamesarray.pop(gamesarray.index((newgame,use_emoji_names))) #cleanup is important!
|
||||
del newgame
|
||||
|
||||
|
||||
|
||||
|
||||
def build_star_embed(player_json):
|
||||
starkeys = {"batting_stars" : "Batting", "pitching_stars" : "Pitching", "baserunning_stars" : "Baserunning", "defense_stars" : "Defense"}
|
||||
|
|
Loading…
Reference in New Issue
Block a user