matteo-the-prestige/games.py

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import json, random, os, math, jsonpickle
from enum import Enum
import database as db
def config():
if not os.path.exists("games_config.json"):
#generate default config
config_dic = {
"default_length" : 3,
"stlat_weights" : {
"batting_stars" : 1, #batting
"pitching_stars" : 0.8, #pitching
"baserunning_stars" : 1, #baserunning
"defense_stars" : 1 #defense
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},
"stolen_base_chance_mod" : 1,
"stolen_base_success_mod" : 1
}
with open("games_config.json", "w") as config_file:
json.dump(config_dic, config_file, indent=4)
return config_dic
else:
with open("games_config.json") as config_file:
return json.load(config_file)
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def all_weathers():
if not os.path.exists("weather_config.json"):
#generate default config
super_weather_json = jsonpickle.encode(weather("Supernova", "🌟"))
mid_weather_json = jsonpickle.encode(weather("Midnight", "🕶"))
config_dic = {
"Supernova" : super_weather_json,
"Midnight": mid_weather_json
}
with open("weather_config.json", "w") as config_file:
json.dump(config_dic, config_file, indent=4)
with open("weather_config.json") as config_file:
weather_dic = {}
for weather_json in json.load(config_file).values():
this_weather = jsonpickle.decode(weather_json, classes=weather)
weather_dic[this_weather.name] = this_weather
return weather_dic
class appearance_outcomes(Enum):
strikeoutlooking = "strikes out looking."
strikeoutswinging = "strikes out swinging."
groundout = "grounds out to"
flyout = "flies out to"
fielderschoice = "reaches on fielder's choice. {} is out at {} base." #requires .format(player, base_string)
doubleplay = "grounds into a double play!"
sacrifice = "hits a sacrifice fly towards"
walk = "draws a walk."
single = "hits a single!"
double = "hits a double!"
triple = "hits a triple!"
homerun = "hits a home run!"
grandslam = "hits a grand slam!"
class player(object):
def __init__(self, json_string):
self.stlats = json.loads(json_string)
self.id = self.stlats["id"]
self.name = self.stlats["name"]
self.game_stats = {
"outs_pitched" : 0,
"walks_allowed" : 0,
"hits_allowed" : 0,
"strikeouts_given" : 0,
"runs_allowed" : 0,
"plate_appearances" : 0,
"walks_taken" : 0,
"sacrifices" : 0,
"hits" : 0,
"home_runs" : 0,
"total_bases" : 0,
"rbis" : 0,
"strikeouts_taken" : 0
}
def star_string(self, key):
str_out = ""
starstring = str(self.stlats[key])
if ".5" in starstring:
starnum = int(starstring[0])
addhalf = True
else:
starnum = int(starstring[0])
addhalf = False
str_out += "" * starnum
if addhalf:
str_out += ""
return str_out
def __str__(self):
return self.name
class team(object):
def __init__(self):
self.name = None
self.lineup = []
self.lineup_position = 0
self.pitcher = None
self.score = 0
self.slogan = None
def add_lineup(self, new_player):
if len(self.lineup) <= 12:
self.lineup.append(new_player)
return (True,)
else:
return (False, "12 players in the lineup, maximum. We're being generous here.")
def set_pitcher(self, new_player):
self.pitcher = new_player
return (True,)
def is_ready(self):
return (len(self.lineup) >= 1 and self.pitcher is not None)
def prepare_for_save(self):
self.lineup_position = 0
self.score = 0
for this_player in self.lineup:
for stat in this_player.game_stats.keys():
this_player.game_stats[stat] = 0
return True
def finalize(self):
if self.is_ready():
while len(self.lineup) <= 4:
self.lineup.append(random.choice(self.lineup))
return True
else:
return False
class game(object):
def __init__(self, name, team1, team2, length=None):
self.name = name
self.over = False
self.teams = {"away" : team1, "home" : team2}
self.inning = 1
self.outs = 0
self.top_of_inning = True
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self.last_update = ({},0) #this is a ({outcome}, runs) tuple
self.owner = None
self.ready = False
if length is not None:
self.max_innings = length
else:
self.max_innings = config()["default_length"]
self.bases = {1 : None, 2 : None, 3 : None}
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self.weather = weather("Sunny","🌞")
def get_batter(self):
if self.top_of_inning:
bat_team = self.teams["away"]
else:
bat_team = self.teams["home"]
return bat_team.lineup[bat_team.lineup_position % len(bat_team.lineup)]
def get_pitcher(self):
if self.top_of_inning:
return self.teams["home"].pitcher
else:
return self.teams["away"].pitcher
def at_bat(self):
outcome = {}
pitcher = self.get_pitcher()
batter = self.get_batter()
if self.top_of_inning:
defender = random.choice(self.teams["home"].lineup)
else:
defender = random.choice(self.teams["away"].lineup)
outcome["batter"] = batter
outcome["defender"] = ""
bat_stat = random_star_gen("batting_stars", batter)
pitch_stat = random_star_gen("pitching_stars", pitcher)
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if weather.name == "Supernova":
pitch_stat = pitch_stat * 0.9
pb_system_stat = (random.gauss(1*math.erf((bat_stat - pitch_stat)*1.5)-1.8,2.2))
hitnum = random.gauss(2*math.erf(bat_stat/4)-1,3)
if pb_system_stat <= 0:
outcome["ishit"] = False
fc_flag = False
if hitnum < -1.5:
outcome["text"] = random.choice([appearance_outcomes.strikeoutlooking, appearance_outcomes.strikeoutswinging])
elif hitnum < 1:
outcome["text"] = appearance_outcomes.groundout
outcome["defender"] = defender
elif hitnum < 4:
outcome["text"] = appearance_outcomes.flyout
outcome["defender"] = defender
else:
outcome["text"] = appearance_outcomes.walk
if self.bases[1] is not None and hitnum < -2 and self.outs != 2:
outcome["text"] = appearance_outcomes.doubleplay
outcome["defender"] = ""
#for base in self.bases.values():
#if base is not None:
#fc_flag = True
runners = [(0,self.get_batter())]
for base in range(1,4):
if self.bases[base] == None:
break
runners.append((base, self.bases[base]))
outcome["runners"] = runners #list of consecutive baserunners: (base number, player object)
if self.outs < 2 and len(runners) > 1: #fielder's choice replaces not great groundouts if any forceouts are present
def_stat = random_star_gen("defense_stars", defender)
if -1.5 <= hitnum and hitnum < -0.5: #poorly hit groundouts
outcome["text"] = appearance_outcomes.fielderschoice
outcome["defender"] = ""
if 2.5 <= hitnum and self.outs < 2: #well hit flyouts can lead to sacrifice flies/advanced runners
if self.bases[2] is not None or self.bases[3] is not None:
outcome["advance"] = True
else:
outcome["ishit"] = True
if hitnum < 1:
outcome["text"] = appearance_outcomes.single
elif hitnum < 2.85:
outcome["text"] = appearance_outcomes.double
elif hitnum < 3.1:
outcome["text"] = appearance_outcomes.triple
else:
if self.bases[1] is not None and self.bases[2] is not None and self.bases[3] is not None:
outcome["text"] = appearance_outcomes.grandslam
else:
outcome["text"] = appearance_outcomes.homerun
return outcome
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def thievery_attempts(self): #returns either false or "at-bat" outcome
thieves = []
attempts = []
for base in self.bases.keys():
if self.bases[base] is not None and base != 3: #no stealing home in simsim, sorry stu
if self.bases[base+1] is None: #if there's somewhere to go
thieves.append((self.bases[base], base))
for baserunner, start_base in thieves:
run_stars = random_star_gen("baserunning_stars", baserunner)*config()["stolen_base_chance_mod"]
if self.weather.name == "Midnight":
run_stars = run_stars*2
def_stars = random_star_gen("defense_stars", self.get_pitcher())
if run_stars >= (def_stars - 1.5): #if baserunner isn't worse than pitcher
roll = random.random()
if roll >= (-(((run_stars+1)/14)**2)+1): #plug it into desmos or something, you'll see
attempts.append((baserunner, start_base))
if len(attempts) == 0:
return False
else:
return (self.steals_check(attempts), 0) #effectively an at-bat outcome with no score
def steals_check(self, attempts):
if self.top_of_inning:
defense_team = self.teams["home"]
else:
defense_team = self.teams["away"]
outcome = {}
outcome["steals"] = []
for baserunner, start_base in attempts:
defender = random.choice(defense_team.lineup) #excludes pitcher
run_stat = random_star_gen("baserunning_stars", baserunner)
def_stat = random_star_gen("defense_stars", defender)
run_roll = random.gauss(2*math.erf((run_stat-def_stat)/4)-1,3)*config()["stolen_base_success_mod"]
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if start_base == 2:
run_roll = run_roll * .9 #stealing third is harder
if run_roll < 1:
outcome["steals"].append(f"{baserunner} was caught stealing {base_string(start_base+1)} base by {defender}!")
self.outs += 1
else:
outcome["steals"].append(f"{baserunner} steals {base_string(start_base+1)} base!")
self.bases[start_base+1] = baserunner
self.bases[start_base] = None
if self.outs >= 3:
self.flip_inning()
return outcome
def baserunner_check(self, defender, outcome):
def_stat = random_star_gen("defense_stars", defender)
if outcome["text"] == appearance_outcomes.homerun or outcome["text"] == appearance_outcomes.grandslam:
runs = 1
for base in self.bases.values():
if base is not None:
runs += 1
self.bases = {1 : None, 2 : None, 3 : None}
return runs
elif "advance" in outcome.keys():
runs = 0
if self.bases[3] is not None:
outcome["text"] = appearance_outcomes.sacrifice
self.get_batter().game_stats["sacrifices"] += 1
self.bases[3] = None
runs = 1
if self.bases[2] is not None:
run_roll = random.gauss(2*math.erf((random_star_gen("baserunning_stars", self.bases[2])-def_stat)/4)-1,3)
if run_roll > 2:
self.bases[3] = self.bases[2]
self.bases[2] = None
return runs
elif outcome["text"] == appearance_outcomes.fielderschoice:
furthest_base, runner = outcome["runners"].pop() #get furthest baserunner
self.bases[furthest_base] = None
outcome["fc_out"] = (runner.name, base_string(furthest_base+1)) #runner thrown out
for index in range(0,len(outcome["runners"])):
base, this_runner = outcome["runners"].pop()
self.bases[base+1] = this_runner #includes batter, at base 0
if self.bases[3] is not None and furthest_base == 1: #fielders' choice with runners on the corners
self.bases[3] = None
return 1
return 0
elif outcome["text"] == appearance_outcomes.groundout or outcome["text"] == appearance_outcomes.doubleplay:
runs = 0
if self.bases[3] is not None:
runs += 1
self.bases[3] = None
if self.bases[2] is not None:
run_roll = random.gauss(2*math.erf((random_star_gen("baserunning_stars", self.bases[2])-def_stat)/4)-1,3)
if run_roll > 1.5 or outcome["text"] == appearance_outcomes.doubleplay: #double play gives them time to run, guaranteed
self.bases[3] = self.bases[2]
self.bases[2] = None
if self.bases[1] is not None: #double plays set this to None before this call
run_roll = random.gauss(2*math.erf((random_star_gen("baserunning_stars", self.bases[1])-def_stat)/4)-1,3)
if run_roll < 2 or self.bases[2] is not None: #if runner can't make it or if baserunner blocking on second, convert to fielder's choice
outcome["text"] == appearance_outcomes.fielderschoice
runners = [(0,self.get_batter())]
for base in range(1,4):
if self.bases[base] == None:
break
runners.append((base, self.bases[base]))
outcome["runners"] = runners #rebuild consecutive runners
return runs + self.baserunner_check(defender, outcome) #run again as fielder's choice instead
else:
self.bases[2] = self.bases[1]
self.bases[1] = None
return runs
elif outcome["ishit"]:
runs = 0
if outcome["text"] == appearance_outcomes.single:
if self.bases[3] is not None:
runs += 1
self.bases[3] = None
if self.bases[2] is not None:
run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[2])-def_stat)-.5,1.5)
if run_roll > 0:
runs += 1
else:
self.bases[3] = self.bases[2]
self.bases[2] = None
if self.bases[1] is not None:
if self.bases[3] is None:
run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[1])-def_stat)-.5,1.5)
if run_roll > 0.75:
self.bases[3] = self.bases[1]
else:
self.bases[2] = self.bases[1]
else:
self.bases[2] = self.bases[1]
self.bases[1] = None
self.bases[1] = self.get_batter()
return runs
elif outcome["text"] == appearance_outcomes.double:
runs = 0
if self.bases[3] is not None:
runs += 1
self.bases[3] = None
if self.bases[2] is not None:
runs += 1
self.bases[2] = None
if self.bases[1] is not None:
run_roll = random.gauss(math.erf(random_star_gen("baserunning_stars", self.bases[1])-def_stat)-.5,1.5)
if run_roll > 1:
runs += 1
self.bases[1] = None
else:
self.bases[3] = self.bases[1]
self.bases[1] = None
self.bases[2] = self.get_batter()
return runs
elif outcome["text"] == appearance_outcomes.triple:
runs = 0
for basenum in self.bases.keys():
if self.bases[basenum] is not None:
runs += 1
self.bases[basenum] = None
self.bases[3] = self.get_batter()
return runs
def batterup(self):
scores_to_add = 0
result = self.at_bat()
self.get_batter()
if self.top_of_inning:
offense_team = self.teams["away"]
defense_team = self.teams["home"]
else:
offense_team = self.teams["home"]
defense_team = self.teams["away"]
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defenders = defense_team.lineup.copy()
defenders.append(defense_team.pitcher)
defender = random.choice(defenders) #pitcher can field outs now :3
if result["ishit"]: #if batter gets a hit:
self.get_batter().game_stats["hits"] += 1
self.get_pitcher().game_stats["hits_allowed"] += 1
if result["text"] == appearance_outcomes.single:
self.get_batter().game_stats["total_bases"] += 1
elif result["text"] == appearance_outcomes.double:
self.get_batter().game_stats["total_bases"] += 2
elif result["text"] == appearance_outcomes.triple:
self.get_batter().game_stats["total_bases"] += 3
elif result["text"] == appearance_outcomes.homerun or result["text"] == appearance_outcomes.grandslam:
self.get_batter().game_stats["total_bases"] += 4
self.get_batter().game_stats["home_runs"] += 1
scores_to_add += self.baserunner_check(defender, result)
else: #batter did not get a hit
if result["text"] == appearance_outcomes.walk:
walkers = [(0,self.get_batter())]
for base in range(1,4):
if self.bases[base] == None:
break
walkers.append((base, self.bases[base]))
for i in range(0, len(walkers)):
this_walker = walkers.pop()
if this_walker[0] == 3:
self.bases[3] = None
scores_to_add += 1
else:
self.bases[this_walker[0]+1] = this_walker[1] #this moves all consecutive baserunners one forward
self.get_batter().game_stats["walks_taken"] += 1
self.get_pitcher().game_stats["walks_allowed"] += 1
elif result["text"] == appearance_outcomes.doubleplay:
self.get_pitcher().game_stats["outs_pitched"] += 2
self.outs += 2
self.bases[1] = None
if self.outs < 3:
scores_to_add += self.baserunner_check(defender, result)
self.get_batter().game_stats["rbis"] -= scores_to_add #remove the fake rbi from the player in advance
elif result["text"] == appearance_outcomes.fielderschoice or result["text"] == appearance_outcomes.groundout:
self.get_pitcher().game_stats["outs_pitched"] += 1
self.outs += 1
if self.outs < 3:
scores_to_add += self.baserunner_check(defender, result)
elif "advance" in result.keys():
self.get_pitcher().game_stats["outs_pitched"] += 1
self.outs += 1
if self.outs < 3:
if self.bases[3] is not None:
self.get_batter().game_stats["sacrifices"] += 1
scores_to_add += self.baserunner_check(defender, result)
elif result["text"] == appearance_outcomes.strikeoutlooking or result["text"] == appearance_outcomes.strikeoutswinging:
self.get_pitcher().game_stats["outs_pitched"] += 1
self.outs += 1
self.get_batter().game_stats["strikeouts_taken"] += 1
self.get_pitcher().game_stats["strikeouts_given"] += 1
else:
self.get_pitcher().game_stats["outs_pitched"] += 1
self.outs += 1
self.get_batter().game_stats["plate_appearances"] += 1
if self.outs < 3:
offense_team.score += scores_to_add #only add points if inning isn't over
else:
scores_to_add = 0
self.get_batter().game_stats["rbis"] += scores_to_add
self.get_pitcher().game_stats["runs_allowed"] += scores_to_add
offense_team.lineup_position += 1 #put next batter up
if self.outs >= 3:
self.flip_inning()
return (result, scores_to_add) #returns ab information and scores
def flip_inning(self):
for base in self.bases.keys():
self.bases[base] = None
self.outs = 0
if not self.top_of_inning:
self.inning += 1
if self.inning > self.max_innings and self.teams["home"].score != self.teams["away"].score: #game over
self.over = True
self.top_of_inning = not self.top_of_inning
def end_of_game_report(self):
return {
"away_team" : self.teams["away"],
"away_pitcher" : self.teams["away"].pitcher,
"home_team" : self.teams["home"],
"home_pitcher" : self.teams["home"].pitcher
}
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def gamestate_update_full(self):
attempts = self.thievery_attempts()
if attempts == False:
self.last_update = self.batterup()
else:
self.last_update = attempts
return self.gamestate_display_full()
def gamestate_display_full(self):
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if "steals" in self.last_update[0].keys():
return "Still in progress."
else:
try:
punc = ""
if self.last_update[0]["defender"] != "":
punc = "."
if not self.over:
if self.top_of_inning:
inningtext = "top"
else:
inningtext = "bottom"
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updatestring = f"{self.last_update[0]['batter']} {self.last_update[0]['text'].value} {self.last_update[0]['defender']}{punc}\n"
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if self.last_update[1] > 0:
updatestring += f"{self.last_update[1]} runs scored!"
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return f"""Last update: {updatestring}
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Score: {self.teams['away'].score} - {self.teams['home'].score}.
Current inning: {inningtext} of {self.inning}. {self.outs} outs.
Pitcher: {self.get_pitcher().name}
Batter: {self.get_batter().name}
Bases: 3: {str(self.bases[3])} 2: {str(self.bases[2])} 1: {str(self.bases[1])}
"""
else:
return f"""Game over! Final score: **{self.teams['away'].score} - {self.teams['home'].score}**
Last update: {self.last_update[0]['batter']} {self.last_update[0]['text'].value} {self.last_update[0]['defender']}{punc}"""
except TypeError:
return "Game not started."
except KeyError:
return "Game not started."
def add_stats(self):
players = []
for this_player in self.teams["away"].lineup:
players.append((this_player.name, this_player.game_stats))
for this_player in self.teams["home"].lineup:
players.append((this_player.name, this_player.game_stats))
players.append((self.teams["home"].pitcher.name, self.teams["home"].pitcher.game_stats))
players.append((self.teams["away"].pitcher.name, self.teams["away"].pitcher.game_stats))
db.add_stats(players)
def random_star_gen(key, player):
return random.gauss(config()["stlat_weights"][key] * player.stlats[key],1)
# innings_pitched
# walks_allowed
# strikeouts_given
# runs_allowed
# plate_appearances
# walks
# hits
# total_bases
# rbis
# walks_taken
# strikeouts_taken
def get_team(name):
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try:
team_json = jsonpickle.decode(db.get_team(name)[0], keys=True, classes=team)
if team_json is not None:
return team_json
return None
except:
return None
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def save_team(this_team, user_id):
try:
this_team.prepare_for_save()
team_json_string = jsonpickle.encode(this_team, keys=True)
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db.save_team(this_team.name, team_json_string, user_id)
return True
except:
return None
def get_all_teams():
teams = []
for team_pickle in db.get_all_teams():
this_team = jsonpickle.decode(team_pickle[0], keys=True, classes=team)
teams.append(this_team)
return teams
def search_team(search_term):
teams = []
for team_pickle in db.search_teams(search_term):
this_team = jsonpickle.decode(team_pickle[0], keys=True, classes=team)
teams.append(this_team)
return teams
def base_string(base):
if base == 1:
return "first"
elif base == 2:
return "second"
elif base == 3:
return "third"
elif base == 4:
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return "fourth"
class weather(object):
name = "Sunny"
emoji = "🌞"
def __init__(self, new_name, new_emoji):
self.name = new_name
self.emoji = new_emoji
def __str__(self):
return f"{self.emoji} {self.name}"